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Set the script to be a quest script - Choose a nifty level list to put the item into, sorting them by use count and filtering for words like armor, raider, merc, etc helps finding a good one - Your script should look like this: Go to characters -> edit scripts -> scripts new.
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Create a new Quest, make sure "Game enabled" is checked and click "Ok".Double click an armor that closely resembles your new armor attach your new mesh and set its statistics right.Extend your newly added ninode and make sure the nimaterialproperty does not have a weird name as well, it should not have any name.Enter a new name for that node, you can basically use anything you like however there are some restrictions and abilities (see appendix A3 for more detail).Select your newly added node, go down to blockdetails and right click name -> edit string index.Go to the vanilla armor now stripped bare and right click the ninode ontop, called sceneroot, right click -> block -> paste branch.Go to your armor and right click each ninode -> block -> copy branch.- in the vanilla armor delete every ninode or nishape that looks like a piece of the vanilla armor so that all that is left is the skeleton and the meatcap objects.in one you open your newly exported myArmor.nif - in the other open a vanilla armor with as many bones as necessary - in both instances click on view -> block list -> show block list in tree Export your model as *.nif with the following settings.Select a bunch of polygons, elements, etc and assign them to ids and their bodyparts
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