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Fallout new vegas metal armor
Fallout new vegas metal armor













fallout new vegas metal armor

Set the script to be a quest script - Choose a nifty level list to put the item into, sorting them by use count and filtering for words like armor, raider, merc, etc helps finding a good one - Your script should look like this: Go to characters -> edit scripts -> scripts new.

fallout new vegas metal armor fallout new vegas metal armor

Create a new Quest, make sure "Game enabled" is checked and click "Ok".Double click an armor that closely resembles your new armor attach your new mesh and set its statistics right.Extend your newly added ninode and make sure the nimaterialproperty does not have a weird name as well, it should not have any name.Enter a new name for that node, you can basically use anything you like however there are some restrictions and abilities (see appendix A3 for more detail).Select your newly added node, go down to blockdetails and right click name -> edit string index.Go to the vanilla armor now stripped bare and right click the ninode ontop, called sceneroot, right click -> block -> paste branch.Go to your armor and right click each ninode -> block -> copy branch.- in the vanilla armor delete every ninode or nishape that looks like a piece of the vanilla armor so that all that is left is the skeleton and the meatcap objects.in one you open your newly exported myArmor.nif - in the other open a vanilla armor with as many bones as necessary - in both instances click on view -> block list -> show block list in tree Export your model as *.nif with the following settings.Select a bunch of polygons, elements, etc and assign them to ids and their bodyparts

fallout new vegas metal armor

  • Add a "BSDismemberment" Modifier (that one adds the ability to dismember certain parts of the armor and allows you to target those in VATS).
  • (see appendix A1 for some examples) just make sure that important joints like knees, fingers, elbows, feet, shoulders, etc are where they belong or you will have to deal with heavy transformations during animations that do not look real in-game.
  • Build your armor however you prefer, there are dozens of methods and which you choose depends on the kind of armor and how you like to work.
  • Vanilla original, unmodified game assets How-To Terms you should understand Skinning binding of a model to a rig/skeleton so that it moves according to the bones movement Uvw mapping unfolding of the mesh on a 2D plane so that you can paint it Texturing the painting of a model Normal mapping the creation of a secondary texture which determines light reflections and not modelled details like tiny groves, scars, etc.















    Fallout new vegas metal armor